1 Oct 2021
~ Made Shaders now able to use Defines. ~ Moved complete Bloom-shader code in a single file (not working at the moment)
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15 changed files with 325 additions and 44 deletions
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@ -20,7 +20,7 @@ namespace SM_TEST
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MainFramebuffer = CreateWindowFramebuffer(8, PixelInformation.RGBA_HDR, true);
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_postBuffer = CreateWindowFramebuffer(0, PixelInformation.RGB_HDR, false);
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_bloom = new BloomEffect(true)
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_bloom = new BloomEffect(true, true)
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{
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Radius = 20,
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AmountMap = new Texture(new System.Drawing.Bitmap("bloom_amountMap.png"))
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