01.10.2020
+ Time controls (Stopwatch, Timers, Intervals) + Added smmeries to everything in SM.Base ~ Renamed Vectors to CVectors.
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44 changed files with 1092 additions and 289 deletions
48
SMCode/SM.Base/Time/Interval.cs
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48
SMCode/SM.Base/Time/Interval.cs
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using System;
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using SM.Base.Contexts;
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namespace SM.Base.Time
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{
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/// <summary>
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/// Performs intervals.
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/// </summary>
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public class Interval : Timer
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{
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private bool _stop;
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/// <inheritdoc />
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public Interval(float seconds) : base(seconds)
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{
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}
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/// <inheritdoc />
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public Interval(TimeSpan timeSpan) : base(timeSpan)
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{
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}
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/// <inheritdoc />
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protected override void Stopping(UpdateContext context)
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{
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TriggerEndAction(context);
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if (_stop){base.Stop();}
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else Reset();
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}
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/// <summary>
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/// This will tell the interval to stop after the next iteration.
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/// <para>To stop immediately use <see cref="Cancel"/></para>
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/// </summary>
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public override void Stop()
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{
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_stop = true;
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}
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/// <summary>
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/// This will stop the interval immediately.
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/// </summary>
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public void Cancel()
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{
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base.Stop();
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}
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}
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}
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59
SMCode/SM.Base/Time/Stopwatch.cs
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59
SMCode/SM.Base/Time/Stopwatch.cs
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using System.Collections.Generic;
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using SM.Base.Contexts;
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namespace SM.Base.Time
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{
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/// <summary>
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/// Represents a stopwatch.
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/// </summary>
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public class Stopwatch
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{
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private static List<Stopwatch> _activeStopwatches = new List<Stopwatch>();
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/// <summary>
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/// Contains how much time already has passed. (in seconds)
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/// </summary>
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public float Elapsed { get; private set; }
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/// <summary>
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/// Starts the stopwatch.
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/// </summary>
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public virtual void Start()
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{
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_activeStopwatches.Add(this);
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}
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/// <summary>
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/// Performs a tick.
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/// </summary>
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/// <param name="context"></param>
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private protected virtual void Tick(UpdateContext context)
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{
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Elapsed += context.Deltatime;
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}
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/// <summary>
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/// Stops the stopwatch.
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/// </summary>
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public virtual void Stop()
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{
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_activeStopwatches.Remove(this);
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}
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/// <summary>
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/// Resets the stopwatch.
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/// </summary>
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public void Reset()
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{
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Elapsed = 0;
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}
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internal static void PerformTicks(UpdateContext context)
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{
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for (var i = 0; i < _activeStopwatches.Count; i++)
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{
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_activeStopwatches[i].Tick(context);
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}
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}
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}
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}
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77
SMCode/SM.Base/Time/Timer.cs
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77
SMCode/SM.Base/Time/Timer.cs
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using System;
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using System.Collections.Generic;
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using SM.Base.Contexts;
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namespace SM.Base.Time
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{
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/// <summary>
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/// Timer-System
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/// </summary>
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public class Timer : Stopwatch
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{
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/// <summary>
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/// The target time in seconds.
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/// </summary>
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public float Target { get; private set; }
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/// <summary>
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/// The already elapsed time but normalized to the target.
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/// </summary>
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public float ElapsedNormalized { get; private set; }
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/// <summary>
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/// The event, that is triggered when the timer stops.
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/// </summary>
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public event Action<Timer, UpdateContext> EndAction;
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/// <summary>
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/// Creates a timer with specified seconds.
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/// </summary>
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/// <param name="seconds"></param>
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public Timer(float seconds)
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{
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Target = seconds;
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}
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/// <summary>
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/// Creates a timer with a time span.
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/// </summary>
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/// <param name="timeSpan"></param>
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public Timer(TimeSpan timeSpan)
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{
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Target = (float)timeSpan.TotalSeconds;
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}
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/// <inheritdoc />
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public override void Start()
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{
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base.Start();
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Reset();
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}
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private protected override void Tick(UpdateContext context)
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{
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base.Tick(context);
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ElapsedNormalized = Elapsed / Target;
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if (ElapsedNormalized >= 1) Stopping(context);
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}
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/// <summary>
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/// Occurs, when the timer tries to stop.
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/// </summary>
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protected virtual void Stopping(UpdateContext context)
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{
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EndAction?.Invoke(this, context);
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Stop();
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}
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/// <summary>
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/// This will trigger <see cref="EndAction"/>
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/// </summary>
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/// <param name="context"></param>
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protected void TriggerEndAction(UpdateContext context)
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{
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EndAction?.Invoke(this, context);
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}
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}
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}
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