16.09.2020
~ Fixed shading import ~ Fixed "Plate" mesh ~ Move the dll files into "SMCode"
This commit is contained in:
parent
421d03f91d
commit
9889366317
27 changed files with 30 additions and 17 deletions
|
|
@ -1,24 +0,0 @@
|
|||
using OpenTK.Graphics.OpenGL4;
|
||||
using SM.Base.StaticObjects;
|
||||
using SM.OGL.Shaders;
|
||||
|
||||
namespace SM.Base
|
||||
{
|
||||
public class TestShader : GenericShader
|
||||
{
|
||||
public TestShader(ShaderFileCollection shaderFileFiles) : base(shaderFileFiles)
|
||||
{
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
GL.UseProgram(this);
|
||||
|
||||
|
||||
|
||||
DrawObject(Plate.Object, true);
|
||||
|
||||
GL.UseProgram(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue