16.09.2020
~ Fixed shading import ~ Fixed "Plate" mesh ~ Move the dll files into "SMCode"
This commit is contained in:
parent
421d03f91d
commit
9889366317
27 changed files with 30 additions and 17 deletions
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@ -1,6 +1,7 @@
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using System;
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using System;
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using System.IO;
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using System.IO;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL4;
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using OpenTK.Graphics.OpenGL4;
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using SM.OGL.Shaders;
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using SM.OGL.Shaders;
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@ -11,10 +12,15 @@ namespace SM.Base
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private TestShader shader;
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private TestShader shader;
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private Matrix4 _viewMatrix;
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private Matrix4 _viewMatrix;
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public GenericWindow() : base(1280, 720, GraphicsMode.Default, "Testing", GameWindowFlags.Default, DisplayDevice.Default, 0, 0, GraphicsContextFlags.Default, null, true)
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{
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}
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protected override void OnLoad(EventArgs e)
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protected override void OnLoad(EventArgs e)
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{
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{
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base.OnLoad(e);
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base.OnLoad(e);
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shader = new TestShader(new ShaderFileCollection(File.ReadAllText("test/vert.glsl"), File.ReadAllText("test/frag.glsl")));
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shader = new TestShader(new ShaderFileCollection(File.ReadAllText("test/test.vert"), File.ReadAllText("test/test.frag")));
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shader.Compile();
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shader.Compile();
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}
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}
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@ -22,8 +28,11 @@ namespace SM.Base
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{
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{
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base.OnRenderFrame(e);
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base.OnRenderFrame(e);
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shader.Draw();
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GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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shader.Draw(_viewMatrix);
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SwapBuffers();
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}
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}
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protected override void OnResize(EventArgs e)
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protected override void OnResize(EventArgs e)
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@ -31,8 +40,8 @@ namespace SM.Base
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base.OnResize(e);
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base.OnResize(e);
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GL.Viewport(ClientRectangle);
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GL.Viewport(ClientRectangle);
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_viewMatrix = Matrix4.CreatePerspectiveFieldOfView(90, Width / Height, 0.1f, 100) *
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_viewMatrix = Matrix4.LookAt(Vector3.UnitZ, Vector3.Zero, Vector3.UnitY) *
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Matrix4.LookAt(new Vector3(2f, 1f, -5f), Vector3.Zero, Vector3.UnitY);
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Matrix4.CreatePerspectiveFieldOfView(MathHelper.DegreesToRadians(90), Width / Height, 0.1f, 100);
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}
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}
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}
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}
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}
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}
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@ -55,7 +55,7 @@
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<None Include="packages.config" />
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<None Include="packages.config" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\SM.Core\SM.OGL.csproj">
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<ProjectReference Include="..\SM.OGL\SM.OGL.csproj">
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<Project>{f604d684-bc1d-4819-88b5-8b5d03a17be0}</Project>
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<Project>{f604d684-bc1d-4819-88b5-8b5d03a17be0}</Project>
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<Name>SM.OGL</Name>
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<Name>SM.OGL</Name>
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</ProjectReference>
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</ProjectReference>
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@ -13,6 +13,8 @@ namespace SM.Base.StaticObjects
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{-.5f, .5f, 0},
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{-.5f, .5f, 0},
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{.5f, .5f, 0},
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{.5f, .5f, 0},
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{.5f, -.5f, 0},
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{.5f, -.5f, 0},
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{0,0,0},
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{0,0,0},
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};
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};
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public override PrimitiveType PrimitiveType { get; } = PrimitiveType.Quads;
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public override PrimitiveType PrimitiveType { get; } = PrimitiveType.Quads;
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@ -1,4 +1,5 @@
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using OpenTK.Graphics.OpenGL4;
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using OpenTK;
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using OpenTK.Graphics.OpenGL4;
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using SM.Base.StaticObjects;
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using SM.Base.StaticObjects;
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using SM.OGL.Shaders;
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using SM.OGL.Shaders;
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@ -10,11 +11,11 @@ namespace SM.Base
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{
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{
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}
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}
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public void Draw()
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public void Draw(Matrix4 mvp)
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{
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{
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GL.UseProgram(this);
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GL.UseProgram(this);
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Uniforms["MVP"].SetMatrix4(mvp);
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DrawObject(Plate.Object, true);
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DrawObject(Plate.Object, true);
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@ -41,7 +41,7 @@ namespace SM.OGL.Shaders
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}
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}
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public void DrawObject(Mesh.Mesh mesh, bool bindVAO)
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public void DrawObject(Mesh.Mesh mesh, bool bindVAO = false)
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{
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{
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if (bindVAO) GL.BindVertexArray(mesh);
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if (bindVAO) GL.BindVertexArray(mesh);
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GL.DrawArrays(mesh.PrimitiveType, 0, mesh.Vertex.Count);
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GL.DrawArrays(mesh.PrimitiveType, 0, mesh.Vertex.Count);
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@ -34,7 +34,7 @@ namespace SM.OGL.Shaders
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GL.ShaderSource(_id, _data);
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GL.ShaderSource(_id, _data);
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GL.CompileShader(_id);
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GL.CompileShader(_id);
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}
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}
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GL.AttachShader(_id, shader);
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GL.AttachShader(shader, _id);
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}
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}
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}
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}
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}
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}
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@ -1,4 +1,5 @@
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using OpenTK.Graphics.OpenGL4;
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using System.Collections.Generic;
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using OpenTK.Graphics.OpenGL4;
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namespace SM.OGL.Shaders
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namespace SM.OGL.Shaders
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{
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{
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@ -5,13 +5,13 @@ VisualStudioVersion = 16.0.30413.136
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MinimumVisualStudioVersion = 10.0.40219.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "SMRenderer", "SMRenderer", "{47EA2879-1D40-4683-BA6C-AB51F286EBDE}"
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "SMRenderer", "SMRenderer", "{47EA2879-1D40-4683-BA6C-AB51F286EBDE}"
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SM.OGL", "SM.Core\SM.OGL.csproj", "{F604D684-BC1D-4819-88B5-8B5D03A17BE0}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SM.OGL", "SMCode\SM.OGL\SM.OGL.csproj", "{F604D684-BC1D-4819-88B5-8B5D03A17BE0}"
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SM.Base", "SM.Base\SM.Base.csproj", "{8E733844-4204-43E7-B3DC-3913CDDABB0D}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SM.Base", "SMCode\SM.Base\SM.Base.csproj", "{8E733844-4204-43E7-B3DC-3913CDDABB0D}"
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SM3D", "SM3D\SM3D.csproj", "{9BECA849-E6E9-4E15-83A6-ADD8C18065CB}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SM3D", "SMCode\SM3D\SM3D.csproj", "{9BECA849-E6E9-4E15-83A6-ADD8C18065CB}"
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SM2D", "SM2D\SM2D.csproj", "{A4565538-625A-42C6-A330-DD4F1ABB3986}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SM2D", "SMCode\SM2D\SM2D.csproj", "{A4565538-625A-42C6-A330-DD4F1ABB3986}"
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SM_TEST", "SM_TEST\SM_TEST.csproj", "{6D4FB8E6-4D0B-4928-8F9E-EF5C2FBF44E8}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SM_TEST", "SM_TEST\SM_TEST.csproj", "{6D4FB8E6-4D0B-4928-8F9E-EF5C2FBF44E8}"
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EndProject
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EndProject
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@ -55,11 +55,11 @@
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<None Include="packages.config" />
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<None Include="packages.config" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\SM.Base\SM.Base.csproj">
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<ProjectReference Include="..\SMCode\SM.Base\SM.Base.csproj">
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<Project>{8e733844-4204-43e7-b3dc-3913cddabb0d}</Project>
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<Project>{8e733844-4204-43e7-b3dc-3913cddabb0d}</Project>
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<Name>SM.Base</Name>
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<Name>SM.Base</Name>
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</ProjectReference>
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</ProjectReference>
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<ProjectReference Include="..\SM.Core\SM.OGL.csproj">
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<ProjectReference Include="..\SMCode\SM.OGL\SM.OGL.csproj">
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<Project>{f604d684-bc1d-4819-88b5-8b5d03a17be0}</Project>
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<Project>{f604d684-bc1d-4819-88b5-8b5d03a17be0}</Project>
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<Name>SM.OGL</Name>
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<Name>SM.OGL</Name>
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</ProjectReference>
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</ProjectReference>
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