26 Sep 2021
General: + Added Summaries Renderer ------- SM.Base: + SM.Base.Controls.Mouse now has a feature to disable tracking. + Replaced Bloom Effect with the similar system how blender use it. + You can now disable ANY post processing effects. + Interpolation for CVectors. + MathUtils + RenderPipelines now have a central list for post processing effects. ~ Log-System is now ignored if a debugger is attached. ~ Post Processing Shader does now send the texel size as the "renderedTextureTexelSize"-uniform. ~ Improved Text Rendering SM.OGL: + ColorAttachments now contain a reference to the framebuffer its connected. + ColorAttachments can now have a own size. + Framebuffer.Append(string key, Vector2 size, int pos) +Framebuffers now have a method to completely reset itself. + Framebuffers now have a Blit-method called "CopyTo". ~ Framebuffer.GetCurrentlyActive() will now return an actual SM.OGL.Framebuffer-object. ~ Renderbuffers now are a class and contain the ID by itself. ~ Renamed Uniform-function to its class-name: f.E. SetBool, SetFloat instead of SetUniform1 Optionals: Controls: + Framecache for the GameController.GetState()
This commit is contained in:
parent
dffa581596
commit
9b52d401e7
61 changed files with 1529 additions and 818 deletions
|
|
@ -12,16 +12,25 @@ namespace SM.Utils.Controls
|
|||
public struct GameKeybindActor
|
||||
{
|
||||
private GameKeybindActorType _type;
|
||||
private GameController? _controller;
|
||||
private GameController _controller;
|
||||
|
||||
private GameKeybindHost _keybindHost;
|
||||
|
||||
public GameKeybindActorType Type => _type;
|
||||
public GameController? Controller => _controller;
|
||||
public GameController Controller => _controller;
|
||||
|
||||
public object[] Parameter;
|
||||
|
||||
private GameKeybindActor(GameKeybindActorType type, GameController? controller)
|
||||
private GameKeybindActor(GameKeybindActorType type, GameController controller)
|
||||
{
|
||||
_type = type;
|
||||
_controller = controller;
|
||||
|
||||
_keybindHost = null;
|
||||
|
||||
Parameter = new object[0];
|
||||
}
|
||||
private GameKeybindActor(GameKeybindActorType type, ref GameController controller)
|
||||
{
|
||||
_type = type;
|
||||
_controller = controller;
|
||||
|
|
@ -58,7 +67,7 @@ namespace SM.Utils.Controls
|
|||
|
||||
KeyboardState = Keyboard.GetState(),
|
||||
MouseState = Mouse.GetState(),
|
||||
ControllerState = Controller?.GetState(),
|
||||
ControllerState = Controller?.GetState() ?? new GameControllerState(true),
|
||||
};
|
||||
|
||||
return keybind[Type].Invoke(context);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue