26 Sep 2021

General:
+ Added Summaries

Renderer
-------
SM.Base:
+ SM.Base.Controls.Mouse now has a feature to disable tracking.
+ Replaced Bloom Effect with the similar system how blender use it.
+ You can now disable ANY post processing effects.
+ Interpolation for CVectors.
+ MathUtils
+ RenderPipelines now have a central list for post processing effects.

~ Log-System is now ignored if a debugger is attached.
~ Post Processing Shader does now send the texel size as the "renderedTextureTexelSize"-uniform.
~ Improved Text Rendering

SM.OGL:
+ ColorAttachments now contain a reference to the framebuffer its connected.
+ ColorAttachments can now have a own size.
+ Framebuffer.Append(string key, Vector2 size, int pos)
+Framebuffers now have a method to completely reset itself.
+ Framebuffers now have a Blit-method called "CopyTo".

~ Framebuffer.GetCurrentlyActive() will now return an actual SM.OGL.Framebuffer-object.
~ Renderbuffers now are a class and contain the ID by itself.
~ Renamed Uniform-function to its class-name: f.E. SetBool, SetFloat instead of SetUniform1

Optionals:
Controls:
+ Framecache for the GameController.GetState()
This commit is contained in:
Nineto Nine 2021-09-26 21:27:14 +02:00
parent dffa581596
commit 9b52d401e7
61 changed files with 1529 additions and 818 deletions

View file

@ -13,11 +13,12 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SM.Base</RootNamespace>
<AssemblyName>SM.Base</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
@ -51,6 +52,7 @@
<Compile Include="Drawing\ShaderArguments.cs" />
<Compile Include="Drawing\TextureTransformation.cs" />
<Compile Include="Drawing\Text\Font.cs" />
<Compile Include="PostEffects\BloomEffect.cs" />
<Compile Include="PostEffects\PostProcessUtility.cs" />
<Compile Include="Scene\ICollectionItem.cs" />
<Compile Include="Scene\IFixedScriptable.cs" />
@ -61,6 +63,7 @@
<Compile Include="Types\CVector4.cs" />
<Compile Include="Types\CVectorBase.cs" />
<Compile Include="Utility\IInitializable.cs" />
<Compile Include="Utility\MathUtils.cs" />
<Compile Include="Utility\Ray.cs" />
<Compile Include="Utility\Util.cs" />
<Compile Include="Window\Contexts\DrawContext.cs" />
@ -71,7 +74,7 @@
<Compile Include="Objects\InstancedMesh.cs" />
<Compile Include="Objects\Mesh.cs" />
<Compile Include="Objects\Static\AxisHelper.cs" />
<Compile Include="PostEffects\BloomEffect.cs" />
<Compile Include="Legacy\PostProcessing\BloomEffectOld.cs" />
<Compile Include="PostProcess\PostProcessEffect.cs" />
<Compile Include="PostProcess\PostProcessShader.cs" />
<Compile Include="Scene\IScriptable.cs" />
@ -115,13 +118,12 @@
<EmbeddedResource Include="PostProcess\DefaultFiles\vertexWithExt.vert" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="PostEffects\Shaders\bloom_blur.glsl" />
<EmbeddedResource Include="PostEffects\Shaders\bloom_merge.glsl" />
<EmbeddedResource Include="Legacy\PostProcessing\bloom_blur.glsl" />
<EmbeddedResource Include="Legacy\PostProcessing\bloom_merge.glsl" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Shaders\SimpleShaderPresets\basic_vertex.glsl" />
<EmbeddedResource Include="Shaders\SimpleShaderPresets\instanced_vertex.glsl" />
<EmbeddedResource Include="PostEffects\Shaders\bloom_merge_vert.glsl" />
<EmbeddedResource Include="PostEffects\Shaders\finalize_hdr.glsl" />
<EmbeddedResource Include="PostEffects\Shaders\finalize_gamma.glsl" />
<EmbeddedResource Include="Shaders\Extensions\fragment\textureGamma.glsl" />
@ -139,7 +141,6 @@
<ItemGroup>
<Reference Include="OpenTK, Version=3.3.1.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\OpenTK.3.3.1\lib\net20\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SharpFont, Version=4.0.1.200, Culture=neutral, PublicKeyToken=48add4c483071cdf, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\SharpFont.4.0.1\lib\net45\SharpFont.dll</HintPath>
@ -159,8 +160,14 @@
<Reference Include="System.Xml.Linq" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Legacy\PostProcessing\bloom_merge.vert" />
<None Include="OpenTK.dll.config" />
<None Include="packages.config" />
<EmbeddedResource Include="PostEffects\Shaders\bloom\filter.frag" />
<EmbeddedResource Include="PostEffects\Shaders\bloom\downsample.frag" />
<EmbeddedResource Include="PostEffects\Shaders\bloom\upsample.frag" />
<EmbeddedResource Include="PostEffects\Shaders\bloom\combine.frag" />
<EmbeddedResource Include="PostEffects\Shaders\bloom\sampling.frag" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">