26 Sep 2021
General: + Added Summaries Renderer ------- SM.Base: + SM.Base.Controls.Mouse now has a feature to disable tracking. + Replaced Bloom Effect with the similar system how blender use it. + You can now disable ANY post processing effects. + Interpolation for CVectors. + MathUtils + RenderPipelines now have a central list for post processing effects. ~ Log-System is now ignored if a debugger is attached. ~ Post Processing Shader does now send the texel size as the "renderedTextureTexelSize"-uniform. ~ Improved Text Rendering SM.OGL: + ColorAttachments now contain a reference to the framebuffer its connected. + ColorAttachments can now have a own size. + Framebuffer.Append(string key, Vector2 size, int pos) +Framebuffers now have a method to completely reset itself. + Framebuffers now have a Blit-method called "CopyTo". ~ Framebuffer.GetCurrentlyActive() will now return an actual SM.OGL.Framebuffer-object. ~ Renderbuffers now are a class and contain the ID by itself. ~ Renamed Uniform-function to its class-name: f.E. SetBool, SetFloat instead of SetUniform1 Optionals: Controls: + Framecache for the GameController.GetState()
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61 changed files with 1529 additions and 818 deletions
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>SM.Base</RootNamespace>
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<AssemblyName>SM.Base</AssemblyName>
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<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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<NuGetPackageImportStamp>
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</NuGetPackageImportStamp>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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@ -51,6 +52,7 @@
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<Compile Include="Drawing\ShaderArguments.cs" />
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<Compile Include="Drawing\TextureTransformation.cs" />
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<Compile Include="Drawing\Text\Font.cs" />
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<Compile Include="PostEffects\BloomEffect.cs" />
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<Compile Include="PostEffects\PostProcessUtility.cs" />
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<Compile Include="Scene\ICollectionItem.cs" />
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<Compile Include="Scene\IFixedScriptable.cs" />
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@ -61,6 +63,7 @@
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<Compile Include="Types\CVector4.cs" />
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<Compile Include="Types\CVectorBase.cs" />
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<Compile Include="Utility\IInitializable.cs" />
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<Compile Include="Utility\MathUtils.cs" />
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<Compile Include="Utility\Ray.cs" />
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<Compile Include="Utility\Util.cs" />
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<Compile Include="Window\Contexts\DrawContext.cs" />
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<Compile Include="Objects\InstancedMesh.cs" />
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<Compile Include="Objects\Mesh.cs" />
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<Compile Include="Objects\Static\AxisHelper.cs" />
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<Compile Include="PostEffects\BloomEffect.cs" />
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<Compile Include="Legacy\PostProcessing\BloomEffectOld.cs" />
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<Compile Include="PostProcess\PostProcessEffect.cs" />
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<Compile Include="PostProcess\PostProcessShader.cs" />
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<Compile Include="Scene\IScriptable.cs" />
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<EmbeddedResource Include="PostProcess\DefaultFiles\vertexWithExt.vert" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="PostEffects\Shaders\bloom_blur.glsl" />
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<EmbeddedResource Include="PostEffects\Shaders\bloom_merge.glsl" />
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<EmbeddedResource Include="Legacy\PostProcessing\bloom_blur.glsl" />
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<EmbeddedResource Include="Legacy\PostProcessing\bloom_merge.glsl" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Shaders\SimpleShaderPresets\basic_vertex.glsl" />
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<EmbeddedResource Include="Shaders\SimpleShaderPresets\instanced_vertex.glsl" />
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<EmbeddedResource Include="PostEffects\Shaders\bloom_merge_vert.glsl" />
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<EmbeddedResource Include="PostEffects\Shaders\finalize_hdr.glsl" />
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<EmbeddedResource Include="PostEffects\Shaders\finalize_gamma.glsl" />
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<EmbeddedResource Include="Shaders\Extensions\fragment\textureGamma.glsl" />
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<ItemGroup>
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<Reference Include="OpenTK, Version=3.3.1.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<HintPath>..\..\..\packages\OpenTK.3.3.1\lib\net20\OpenTK.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="SharpFont, Version=4.0.1.200, Culture=neutral, PublicKeyToken=48add4c483071cdf, processorArchitecture=MSIL">
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<HintPath>..\..\..\packages\SharpFont.4.0.1\lib\net45\SharpFont.dll</HintPath>
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<Reference Include="System.Xml.Linq" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Legacy\PostProcessing\bloom_merge.vert" />
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<None Include="OpenTK.dll.config" />
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<None Include="packages.config" />
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<EmbeddedResource Include="PostEffects\Shaders\bloom\filter.frag" />
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<EmbeddedResource Include="PostEffects\Shaders\bloom\downsample.frag" />
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<EmbeddedResource Include="PostEffects\Shaders\bloom\upsample.frag" />
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<EmbeddedResource Include="PostEffects\Shaders\bloom\combine.frag" />
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<EmbeddedResource Include="PostEffects\Shaders\bloom\sampling.frag" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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