+ comments to the SM.Base
+ Length, Normalize methods for CVectors
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18 changed files with 248 additions and 33 deletions
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@ -10,25 +10,39 @@ using SM.OGL.Shaders;
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namespace SM.Base.PostProcess
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{
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/// <summary>
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/// Basis for a post process effect
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/// </summary>
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public abstract class PostProcessEffect
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{
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internal static Matrix4 Mvp;
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internal static Matrix4 Model;
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public virtual ICollection<Framebuffer> RequiredFramebuffers { get; }
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/// <summary>
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/// Method, to initialize the shader.
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/// </summary>
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public virtual void Init() {}
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/// <summary>
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/// Method, to initialize the shader.
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/// </summary>
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public virtual void Init(Framebuffer main)
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{
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Init();
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}
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public virtual void Draw(Framebuffer main, Framebuffer target)
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{
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}
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/// <summary>
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/// Method to draw the actual effect.
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/// </summary>
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/// <param name="main">The framebuffer, that was used.</param>
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/// <param name="target">The framebuffer, the system should draw to.</param>
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public abstract void Draw(Framebuffer main, Framebuffer target);
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/// <summary>
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/// Event, when the scene changed.
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/// </summary>
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public virtual void SceneChanged(GenericScene scene)
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{
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