Loads and loads of small improvements I added while developing on my game
This commit is contained in:
parent
41421b1df9
commit
a7c71e7ea1
107 changed files with 2278 additions and 1023 deletions
|
|
@ -1,7 +1,11 @@
|
|||
#region usings
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Windows.Documents;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
using SM.Base.Windows;
|
||||
|
||||
#endregion
|
||||
|
||||
|
|
@ -11,41 +15,51 @@ namespace SM.Base.Controls
|
|||
/// Mouse controller
|
||||
/// </summary>
|
||||
/// <typeparam name="TWindow">The type of window this controller is connected to.</typeparam>
|
||||
public class Mouse<TWindow>
|
||||
where TWindow : IGenericWindow
|
||||
public class Mouse
|
||||
{
|
||||
/// <summary>
|
||||
/// The window it is connected to.
|
||||
/// </summary>
|
||||
protected TWindow _window;
|
||||
|
||||
/// <summary>
|
||||
/// The constructor
|
||||
/// </summary>
|
||||
/// <param name="window">The window, its listen to.</param>
|
||||
protected internal Mouse(TWindow window)
|
||||
{
|
||||
_window = window;
|
||||
}
|
||||
internal static MouseState? _mouseState;
|
||||
internal static List<MouseButton> _lastButtonsPressed = new List<MouseButton>();
|
||||
|
||||
/// <summary>
|
||||
/// The current position of the mouse in the screen.
|
||||
/// </summary>
|
||||
public Vector2 InScreen { get; private set; }
|
||||
public static Vector2 InScreen { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The current position of the mouse in the screen from 0..1.
|
||||
/// </summary>
|
||||
public Vector2 InScreenNormalized { get; private set; }
|
||||
public static Vector2 InScreenNormalized { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The event to update the values.
|
||||
/// </summary>
|
||||
/// <param name="mmea">The event args.</param>
|
||||
protected void MouseMoveEvent(MouseMoveEventArgs mmea)
|
||||
internal static void MouseMoveEvent(MouseMoveEventArgs mmea, IGenericWindow window)
|
||||
{
|
||||
InScreen = new Vector2(mmea.X, mmea.Y);
|
||||
InScreenNormalized = new Vector2(mmea.X / (float) _window.Width, mmea.Y / (float) _window.Height);
|
||||
InScreenNormalized = new Vector2(mmea.X / (float)window.Width, mmea.Y / (float)window.Height);
|
||||
}
|
||||
|
||||
internal static void SetState()
|
||||
{
|
||||
if (_mouseState.HasValue)
|
||||
{
|
||||
_lastButtonsPressed = new List<MouseButton>();
|
||||
|
||||
foreach (object o in Enum.GetValues(typeof(MouseButton)))
|
||||
{
|
||||
if (_mouseState.Value[(MouseButton)o]) _lastButtonsPressed.Add((MouseButton)o);
|
||||
}
|
||||
}
|
||||
|
||||
_mouseState = OpenTK.Input.Mouse.GetState();
|
||||
|
||||
}
|
||||
|
||||
public static bool IsDown(MouseButton button, bool once = false) => _mouseState?[button] == true && !(once && _lastButtonsPressed.Contains(button));
|
||||
|
||||
public static bool IsUp(MouseButton button, bool once = false) =>
|
||||
_mouseState?[button] == false && !(once && !_lastButtonsPressed.Contains(button));
|
||||
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue