2021-04-03
+ Added Field to DrawingBasis to enfore PrimitiveTypes + LastObject to context for Debugging + AppendRenderbuffer to Framebuffer ~ Added a depthbuffer to RenderPipeline.CreateWindowFramebuffer ~ Proper ZIndices over Z-Translation and DepthBuffer ~ Made "ShaderArguments["LineWidth"]" set the LineWidth even if the object isn't maked as LineMesh ~ Made that the SM2D.PolygonVertex can translate OpenTK.Vector2 by itself. ~ Made the SM2D.Transformation.ZIndex a CVector1 instead a float
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16 changed files with 114 additions and 26 deletions
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@ -1,10 +1,12 @@
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#region usings
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using System.Collections.Generic;
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using OpenTK.Graphics.ES11;
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using SM.Base;
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using SM.Base.Scene;
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using SM.Base.Windows;
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using SM.OGL.Mesh;
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using PrimitiveType = OpenTK.Graphics.OpenGL4.PrimitiveType;
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#endregion
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@ -38,6 +40,8 @@ namespace SM.Base.Drawing
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/// <inheritdoc />
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public ICollection<string> Flags { get; set; }
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public PrimitiveType? ForcedMeshType { get; set; }
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/// <summary>
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/// This value determents if the object should draw something.
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/// </summary>
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@ -68,7 +72,9 @@ namespace SM.Base.Drawing
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/// <param name="context"></param>
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protected virtual void DrawContext(ref DrawContext context)
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{
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context.ForcedType = ForcedMeshType;
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context.TextureMatrix *= TextureTransform.GetMatrix();
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context.LastObject = this;
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}
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}
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