2021-04-03
+ Added Field to DrawingBasis to enfore PrimitiveTypes + LastObject to context for Debugging + AppendRenderbuffer to Framebuffer ~ Added a depthbuffer to RenderPipeline.CreateWindowFramebuffer ~ Proper ZIndices over Z-Translation and DepthBuffer ~ Made "ShaderArguments["LineWidth"]" set the LineWidth even if the object isn't maked as LineMesh ~ Made that the SM2D.PolygonVertex can translate OpenTK.Vector2 by itself. ~ Made the SM2D.Transformation.ZIndex a CVector1 instead a float
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16 changed files with 114 additions and 26 deletions
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@ -122,7 +122,7 @@ namespace SM.Base.Scene
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/// Draws only the background.
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/// </summary>
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/// <param name="context"></param>
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public void DrawBackground(DrawContext context)
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public virtual void DrawBackground(DrawContext context)
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{
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var backgroundDrawContext = context;
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backgroundDrawContext.SetCamera(BackgroundCamera);
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@ -133,7 +133,7 @@ namespace SM.Base.Scene
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/// Draws only the main objects
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/// </summary>
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/// <param name="context"></param>
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public void DrawMainObjects(DrawContext context)
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public virtual void DrawMainObjects(DrawContext context)
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{
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if (!context.Window.ForceViewportCamera && Camera != null) context.SetCamera(Camera);
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_objectCollection.Draw(context);
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@ -143,7 +143,7 @@ namespace SM.Base.Scene
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/// Draws only the HUD
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/// </summary>
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/// <param name="context"></param>
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public void DrawHUD(DrawContext context)
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public virtual void DrawHUD(DrawContext context)
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{
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context.SetCamera(HUDCamera);
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_hud?.Draw(context);
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