2021-04-03
+ Added Field to DrawingBasis to enfore PrimitiveTypes + LastObject to context for Debugging + AppendRenderbuffer to Framebuffer ~ Added a depthbuffer to RenderPipeline.CreateWindowFramebuffer ~ Proper ZIndices over Z-Translation and DepthBuffer ~ Made "ShaderArguments["LineWidth"]" set the LineWidth even if the object isn't maked as LineMesh ~ Made that the SM2D.PolygonVertex can translate OpenTK.Vector2 by itself. ~ Made the SM2D.Transformation.ZIndex a CVector1 instead a float
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16 changed files with 114 additions and 26 deletions
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@ -41,6 +41,8 @@ namespace SM.Base.Drawing
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if (context.Mesh is ILineMesh lineMesh)
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GL.LineWidth(context.Material.ShaderArguments.Get("LineWidth", lineMesh.LineWidth));
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else if (context.Material.ShaderArguments.ContainsKey("LineWidth"))
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GL.LineWidth((float)context.Material.ShaderArguments["LineWidth"]);
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if (context.Material.Blending)
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{
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