2021-04-03

+ Added Field to DrawingBasis to enfore PrimitiveTypes
+ LastObject to context for Debugging
+ AppendRenderbuffer to Framebuffer

~ Added a depthbuffer to RenderPipeline.CreateWindowFramebuffer
~ Proper ZIndices over Z-Translation and DepthBuffer
~ Made "ShaderArguments["LineWidth"]" set the LineWidth even if the object isn't maked as LineMesh
~ Made that the SM2D.PolygonVertex can translate OpenTK.Vector2 by itself.
~ Made the SM2D.Transformation.ZIndex a CVector1 instead a float
This commit is contained in:
Michel Fedde 2021-03-04 22:17:03 +01:00
parent a7c71e7ea1
commit c6bf5c75bc
16 changed files with 114 additions and 26 deletions

View file

@ -41,6 +41,8 @@ namespace SM.Base.Drawing
if (context.Mesh is ILineMesh lineMesh)
GL.LineWidth(context.Material.ShaderArguments.Get("LineWidth", lineMesh.LineWidth));
else if (context.Material.ShaderArguments.ContainsKey("LineWidth"))
GL.LineWidth((float)context.Material.ShaderArguments["LineWidth"]);
if (context.Material.Blending)
{