2021-04-03

+ Added Field to DrawingBasis to enfore PrimitiveTypes
+ LastObject to context for Debugging
+ AppendRenderbuffer to Framebuffer

~ Added a depthbuffer to RenderPipeline.CreateWindowFramebuffer
~ Proper ZIndices over Z-Translation and DepthBuffer
~ Made "ShaderArguments["LineWidth"]" set the LineWidth even if the object isn't maked as LineMesh
~ Made that the SM2D.PolygonVertex can translate OpenTK.Vector2 by itself.
~ Made the SM2D.Transformation.ZIndex a CVector1 instead a float
This commit is contained in:
Michel Fedde 2021-03-04 22:17:03 +01:00
parent a7c71e7ea1
commit c6bf5c75bc
16 changed files with 114 additions and 26 deletions

View file

@ -57,7 +57,7 @@ namespace SM.Base.Drawing
uniforms["HasVColor"]
.SetUniform1(context.Mesh.Attributes.Has("color"));
DrawObject(context.Mesh);
DrawObject(context.ForcedType.GetValueOrDefault(context.Mesh.PrimitiveType), context.Mesh);
}
static void InstancedSetUniforms(UniformCollection uniforms, DrawContext context)
@ -86,7 +86,7 @@ namespace SM.Base.Drawing
shaderInstanceI++;
}
DrawObject(context.Mesh, shaderInstanceI);
DrawObject(context.ForcedType.GetValueOrDefault(context.Mesh.PrimitiveType), context.Mesh, shaderInstanceI);
}
private string _vertexPreset;