2021-04-03
+ Added Field to DrawingBasis to enfore PrimitiveTypes + LastObject to context for Debugging + AppendRenderbuffer to Framebuffer ~ Added a depthbuffer to RenderPipeline.CreateWindowFramebuffer ~ Proper ZIndices over Z-Translation and DepthBuffer ~ Made "ShaderArguments["LineWidth"]" set the LineWidth even if the object isn't maked as LineMesh ~ Made that the SM2D.PolygonVertex can translate OpenTK.Vector2 by itself. ~ Made the SM2D.Transformation.ZIndex a CVector1 instead a float
This commit is contained in:
parent
a7c71e7ea1
commit
c6bf5c75bc
16 changed files with 114 additions and 26 deletions
|
|
@ -57,7 +57,7 @@ namespace SM.Base.Drawing
|
|||
uniforms["HasVColor"]
|
||||
.SetUniform1(context.Mesh.Attributes.Has("color"));
|
||||
|
||||
DrawObject(context.Mesh);
|
||||
DrawObject(context.ForcedType.GetValueOrDefault(context.Mesh.PrimitiveType), context.Mesh);
|
||||
}
|
||||
|
||||
static void InstancedSetUniforms(UniformCollection uniforms, DrawContext context)
|
||||
|
|
@ -86,7 +86,7 @@ namespace SM.Base.Drawing
|
|||
|
||||
shaderInstanceI++;
|
||||
}
|
||||
DrawObject(context.Mesh, shaderInstanceI);
|
||||
DrawObject(context.ForcedType.GetValueOrDefault(context.Mesh.PrimitiveType), context.Mesh, shaderInstanceI);
|
||||
}
|
||||
|
||||
private string _vertexPreset;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue