2021-04-03
+ Added Field to DrawingBasis to enfore PrimitiveTypes + LastObject to context for Debugging + AppendRenderbuffer to Framebuffer ~ Added a depthbuffer to RenderPipeline.CreateWindowFramebuffer ~ Proper ZIndices over Z-Translation and DepthBuffer ~ Made "ShaderArguments["LineWidth"]" set the LineWidth even if the object isn't maked as LineMesh ~ Made that the SM2D.PolygonVertex can translate OpenTK.Vector2 by itself. ~ Made the SM2D.Transformation.ZIndex a CVector1 instead a float
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16 changed files with 114 additions and 26 deletions
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@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using OpenTK;
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using OpenTK.Graphics.OpenGL4;
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using SM.Base.Drawing;
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using SM.Base.Scene;
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using SM.OGL.Mesh;
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@ -11,12 +12,14 @@ namespace SM.Base.Windows
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public IGenericWindow Window { get; internal set; }
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public GenericScene Scene { get; internal set; }
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public RenderPipeline RenderPipeline { get; internal set; }
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public object LastObject { get; internal set; }
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public GenericCamera UseCamera { get; internal set; }
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public Matrix4 World => UseCamera.World;
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public Matrix4 View => UseCamera.View;
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public GenericMesh Mesh { get; set; }
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public PrimitiveType? ForcedType { get; set; }
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public Material Material { get; set; }
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public MaterialShader Shader => Material.CustomShader ?? RenderPipeline.DefaultShader;
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