2021-04-03

+ Added Field to DrawingBasis to enfore PrimitiveTypes
+ LastObject to context for Debugging
+ AppendRenderbuffer to Framebuffer

~ Added a depthbuffer to RenderPipeline.CreateWindowFramebuffer
~ Proper ZIndices over Z-Translation and DepthBuffer
~ Made "ShaderArguments["LineWidth"]" set the LineWidth even if the object isn't maked as LineMesh
~ Made that the SM2D.PolygonVertex can translate OpenTK.Vector2 by itself.
~ Made the SM2D.Transformation.ZIndex a CVector1 instead a float
This commit is contained in:
Michel Fedde 2021-03-04 22:17:03 +01:00
parent a7c71e7ea1
commit c6bf5c75bc
16 changed files with 114 additions and 26 deletions

View file

@ -1,5 +1,6 @@
using System.Collections.Generic;
using OpenTK;
using OpenTK.Graphics.OpenGL4;
using SM.Base.Drawing;
using SM.Base.Scene;
using SM.OGL.Mesh;
@ -11,12 +12,14 @@ namespace SM.Base.Windows
public IGenericWindow Window { get; internal set; }
public GenericScene Scene { get; internal set; }
public RenderPipeline RenderPipeline { get; internal set; }
public object LastObject { get; internal set; }
public GenericCamera UseCamera { get; internal set; }
public Matrix4 World => UseCamera.World;
public Matrix4 View => UseCamera.View;
public GenericMesh Mesh { get; set; }
public PrimitiveType? ForcedType { get; set; }
public Material Material { get; set; }
public MaterialShader Shader => Material.CustomShader ?? RenderPipeline.DefaultShader;