2021-04-03
+ Added Field to DrawingBasis to enfore PrimitiveTypes + LastObject to context for Debugging + AppendRenderbuffer to Framebuffer ~ Added a depthbuffer to RenderPipeline.CreateWindowFramebuffer ~ Proper ZIndices over Z-Translation and DepthBuffer ~ Made "ShaderArguments["LineWidth"]" set the LineWidth even if the object isn't maked as LineMesh ~ Made that the SM2D.PolygonVertex can translate OpenTK.Vector2 by itself. ~ Made the SM2D.Transformation.ZIndex a CVector1 instead a float
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16 changed files with 114 additions and 26 deletions
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@ -47,10 +47,13 @@ namespace SM.Base.Windows
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DefaultShader ??= SMRenderer.DefaultMaterialShader;
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}
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public Framebuffer CreateWindowFramebuffer(int multisamples)
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public Framebuffer CreateWindowFramebuffer(int multisamples = 0)
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{
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Framebuffer framebuffer = new Framebuffer(window: ConnectedWindow);
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framebuffer.Append("color", new ColorAttachment(0, PixelInformation.RGBA_LDR, multisamples));
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RenderbufferAttachment depthAttach = RenderbufferAttachment.Depth;
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depthAttach.Multisample = multisamples;
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framebuffer.AppendRenderbuffer(depthAttach);
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return framebuffer;
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}
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}
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