2021-04-03
+ Added Field to DrawingBasis to enfore PrimitiveTypes + LastObject to context for Debugging + AppendRenderbuffer to Framebuffer ~ Added a depthbuffer to RenderPipeline.CreateWindowFramebuffer ~ Proper ZIndices over Z-Translation and DepthBuffer ~ Made "ShaderArguments["LineWidth"]" set the LineWidth even if the object isn't maked as LineMesh ~ Made that the SM2D.PolygonVertex can translate OpenTK.Vector2 by itself. ~ Made the SM2D.Transformation.ZIndex a CVector1 instead a float
This commit is contained in:
parent
a7c71e7ea1
commit
c6bf5c75bc
16 changed files with 114 additions and 26 deletions
|
|
@ -132,7 +132,19 @@ namespace SM.OGL.Shaders
|
|||
if (mesh.Indices != null)
|
||||
GL.DrawElementsInstanced(mesh.PrimitiveType, 0, DrawElementsType.UnsignedInt, mesh.Indices, amount);
|
||||
else
|
||||
GL.DrawArraysInstanced(mesh.PrimitiveType, 0, mesh.Vertex.Count, amount);
|
||||
GL.DrawArraysInstanced(mesh.PrimitiveType, 0, mesh.Vertex.Count / mesh.Vertex.PointerSize, amount);
|
||||
}
|
||||
/// <summary>
|
||||
/// Draws the mesh while forcing a primitive type instead of using the mesh type.
|
||||
/// </summary>
|
||||
/// <param name="mesh">The mesh.</param>
|
||||
/// <param name="amount">The amounts for instancing.</param>
|
||||
public static void DrawObject(PrimitiveType forcedType, GenericMesh mesh, int amount = 1)
|
||||
{
|
||||
if (mesh.Indices != null)
|
||||
GL.DrawElementsInstanced(forcedType, 0, DrawElementsType.UnsignedInt, mesh.Indices, amount);
|
||||
else
|
||||
GL.DrawArraysInstanced(forcedType, 0, mesh.Vertex.Count / mesh.Vertex.PointerSize, amount);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue