2021-04-03

+ Added Field to DrawingBasis to enfore PrimitiveTypes
+ LastObject to context for Debugging
+ AppendRenderbuffer to Framebuffer

~ Added a depthbuffer to RenderPipeline.CreateWindowFramebuffer
~ Proper ZIndices over Z-Translation and DepthBuffer
~ Made "ShaderArguments["LineWidth"]" set the LineWidth even if the object isn't maked as LineMesh
~ Made that the SM2D.PolygonVertex can translate OpenTK.Vector2 by itself.
~ Made the SM2D.Transformation.ZIndex a CVector1 instead a float
This commit is contained in:
Michel Fedde 2021-03-04 22:17:03 +01:00
parent a7c71e7ea1
commit c6bf5c75bc
16 changed files with 114 additions and 26 deletions

View file

@ -27,15 +27,17 @@ namespace SM2D.Types
public bool VerticalFlip { get; set; } = false;
public int ZIndex { get; set; }
public CVector1 ZIndex { get; set; } = new CVector1(0);
protected override Matrix4 RequestMatrix()
{
float z = 1 / (float) ZIndexPercision * ZIndex;
return Matrix4.CreateScale(Size.X, Size.Y, 1) *
Matrix4.CreateRotationX(MathHelper.DegreesToRadians(HorizontalFlip ? 180 : 0)) *
Matrix4.CreateRotationY(MathHelper.DegreesToRadians(VerticalFlip ? 180 : 0)) *
Matrix4.CreateRotationZ(MathHelper.DegreesToRadians(Rotation)) *
Matrix4.CreateTranslation(Position.X, Position.Y, -(1 / (float)ZIndexPercision * ZIndex));
Matrix4.CreateTranslation(Position.X, Position.Y, z);
}
public void TurnTo(Vector2 v)