Rewrote the particles to allow for more advanced particles.
+ Particles can now be detached from the object. + Each particle now has an own Lifetime, that can be controlled. + Particles can now appear in a continuous way.
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9 changed files with 171 additions and 109 deletions
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@ -62,6 +62,7 @@
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<Compile Include="Drawing\DrawingBasis.cs" />
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<Compile Include="Drawing\GenericTransformation.cs" />
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<Compile Include="Drawing\Instance.cs" />
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<Compile Include="Drawing\Particles\ParticleInstance.cs" />
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<Compile Include="Drawing\ShaderArguments.cs" />
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<Compile Include="Drawing\TextureTransformation.cs" />
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<Compile Include="Drawing\Text\Font.cs" />
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@ -69,9 +70,7 @@
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<Compile Include="Scene\ICollectionItem.cs" />
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<Compile Include="Scene\IFixedScriptable.cs" />
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<Compile Include="Shaders\MaterialShader.cs" />
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<Compile Include="Drawing\Particles\ParticleContext.cs" />
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<Compile Include="Drawing\Particles\ParticleMovement.cs" />
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<Compile Include="Drawing\Particles\ParticleStruct.cs" />
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<Compile Include="Drawing\Particles\ParticleDrawingBasis.cs" />
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<Compile Include="Shaders\SimpleShader.cs" />
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<Compile Include="Types\CVector4.cs" />
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