Renderer:

+ Font.BaselineAdjust

Utils:
+ GameControllerState.AnyInteractions
This commit is contained in:
Michel Fedde 2021-05-21 16:05:52 +02:00
parent 89de4258e1
commit dffa581596
18 changed files with 70 additions and 40 deletions

View file

@ -14,6 +14,7 @@ using SM.Base.Drawing;
using SM.Base.Time;
using SM.Base.Window;
using SM.Intergrations.ShaderTool;
using SM.Utils.Controls;
using SM2D;
using SM2D.Controls;
using SM2D.Drawing;
@ -37,9 +38,13 @@ namespace SM_TEST
public static STPProject portal;
static void Main(string[] args)
{
Font font = new Font(@"C:\Windows\Fonts\Arial.ttf")
Font font = new Font(@".\GapSansBold.ttf")
{
FontSize = 30,
FontSize = 51,
CharSet = new char[]
{
'I', 'A','M','T','W','O'
}
};
font.RegenerateTexture();
@ -58,18 +63,10 @@ namespace SM_TEST
{
};
DrawObject2D obj = new DrawObject2D()
{
Material = new STMaterial(portal.DrawNodes.First(a => a.Variables.ContainsKey("_MATColor")))
{
ShaderArguments = {
{ "RingLoc", .33f },
}
},
Mesh = Polygon.GenerateCircle()
};
obj.Transform.Size.Set(200);
DrawText obj = new DrawText(font, "I AM\n\tTWO")
{};
scene.Objects.Add(obj);
window.UpdateFrame += WindowOnUpdateFrame;
@ -86,12 +83,8 @@ namespace SM_TEST
private static void WindowOnUpdateFrame(object sender, FrameEventArgs e)
{
/*
if (Mouse.LeftClick)
particles.Trigger();
if (Mouse.RightClick)
particles.ContinuousInterval = .05f;*/
bool interactions = new GameController(0).GetState().AnyInteraction;
Console.WriteLine();
}
}
}

View file

@ -73,9 +73,13 @@
<WCFMetadata Include="Connected Services\" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\optionals\SM.Intergrations\SM.Intergrations.csproj">
<ProjectReference Include="..\..\src\optionals\SM.Intergrations\SMRenderer.Intergrations.csproj">
<Project>{4cb351f4-b3f2-4f77-acc2-02f21dbf5ec2}</Project>
<Name>SM.Intergrations</Name>
<Name>SMRenderer.Intergrations</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\optionals\SM.Utils\SMRenderer.Utils.csproj">
<Project>{079BAB31-3DC4-40DA-90C7-EFAA8517C647}</Project>
<Name>SMRenderer.Utils</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\renderer\SM.Base\SM.Base.csproj">
<Project>{8e733844-4204-43e7-b3dc-3913cddabb0d}</Project>