Improved PostProcessing System

This commit is contained in:
Michel Fedde 2020-12-13 16:13:00 +01:00
parent 0ab7f29b06
commit e4e7db8dc0
10 changed files with 181 additions and 6 deletions

View file

@ -5,6 +5,7 @@ using SM.Base;
using SM.Base.Contexts;
using SM.Base.Scene;
using SM.OGL.Framebuffer;
using SM2D.Light;
using SM2D.Shader;
#endregion
@ -13,14 +14,32 @@ namespace SM2D.Pipelines
{
public class Basic2DPipeline : RenderPipeline<Scene.Scene>
{
private Framebuffer _tempWindow;
private Light.LightPostEffect _lightEffect;
protected override void Initialization(GenericWindow window)
{
_tempWindow = CreateWindowFramebuffer();
_lightEffect = new LightPostEffect();
}
protected override void Render(ref DrawContext context, Scene.Scene scene)
{
base.Render(ref context, scene);
Framebuffer.Screen.Activate(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
_tempWindow.Activate(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
scene?.Draw(context);
if (scene != null)
{
scene.DrawBackground(context);
scene.DrawMainObjects(context);
Framebuffer.Screen.Activate(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
_lightEffect.Draw(_tempWindow);
scene.DrawHUD(context);
}
}
}
}