Commit graph

20 commits

Author SHA1 Message Date
Michel Fedde
bf1118c261 Fixed Warnings and applied informations 2021-03-26 13:22:19 +01:00
Michel Fedde
eb8e1c639f Added Compile-methods to renderpipeline 2021-03-24 15:14:52 +01:00
Michel Fedde
58c5bafa1b + Mesh updating 2021-03-24 14:54:49 +01:00
Michel Fedde
9fa1ac6ad9 Fragment brightness has now a effect on the radius 2021-03-24 14:02:48 +01:00
Michel Fedde
ddd2171da2 Fixed MSAA 2021-03-24 13:53:29 +01:00
Michel Fedde
7ea788534c Improved Bloom Effect by adding a Radius-parameter 2021-03-24 13:08:27 +01:00
Michel Fedde
7ffe566f9b Merge Fixed 2021-03-22 13:21:12 +01:00
Michel Fedde
bb030f588b Fixed Merge 2021-03-22 13:20:59 +01:00
Michel Fedde
324eb76930 Missing commit 2021-03-22 13:18:52 +01:00
Michel Fedde
8296d9b8a9 Added Summeries 2021-03-19 20:59:02 +01:00
Michel Fedde
71a22df8bd 2021-19-03
SM.Base:
~ Improved Keyboard.AreSpecificKeysPressed(int, int)
~ Made GenericTransformation.LastMaster's set public
~ Made the fixed update use the property "IsExiting" to determent if it should stop.
~ The MainFramebuffer of each RenderPipeline now has always a name.

SM2D:
~ Moved the checking code of Mouse2D.MouseOver into a own method.
2021-03-19 09:31:36 +01:00
Michel Fedde
31777faa11 #MERGE 2021-03-18 09:23:35 +01:00
Michel Fedde
3e635aa57d Test & Small fixes 2021-03-18 09:23:00 +01:00
Michel Fedde
c933f04f26 Fixed issues after merging 2021-03-17 19:39:29 +01:00
Michel Fedde
cf22c67e6f #MERGE 21eaa49 & 777c2f62 2021-03-17 17:14:56 +01:00
Michel Fedde
8665b5b709 Added missing summeries #1 2021-03-17 17:09:59 +01:00
Michel Fedde
777c2f6256 Improved Bloom Effect 2021-03-17 11:21:07 +01:00
Michel Fedde
03d99ea28e BloomEffect fixed _source, fixed basic.glsl 2021-03-15 18:18:51 +01:00
Michel Fedde
a7c71e7ea1 Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00
Michel Fedde
4c18127c88 05.01.2021
+ Bloom effect
+ PixelInformation
+ Many Summaries
+ Add-methods for CVectors
+ Exposure-Field in GenericCamera for HDR.

~ ColorAttachments now can have PixelInformation
~ Transformed MeshAttributes to a own class
~ Fixed the non-applying of transformations at texts
~ Added more information to the context
~ Improved Pipeline-Process.
~ Changed how Uniform takes arrays

- Light system
2021-01-06 17:04:15 +01:00