SM.Base:
~ Improved Keyboard.AreSpecificKeysPressed(int, int)
~ Made GenericTransformation.LastMaster's set public
~ Made the fixed update use the property "IsExiting" to determent if it should stop.
~ The MainFramebuffer of each RenderPipeline now has always a name.
SM2D:
~ Moved the checking code of Mouse2D.MouseOver into a own method.
+ Bloom effect
+ PixelInformation
+ Many Summaries
+ Add-methods for CVectors
+ Exposure-Field in GenericCamera for HDR.
~ ColorAttachments now can have PixelInformation
~ Transformed MeshAttributes to a own class
~ Fixed the non-applying of transformations at texts
~ Added more information to the context
~ Improved Pipeline-Process.
~ Changed how Uniform takes arrays
- Light system