Michel Fedde
16366fa015
Added summeries to SM.OGL
2020-09-27 13:01:50 +02:00
Michel Fedde
2aa12f8d25
27.09.2020
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~ Moved Default-Shader to 2D to provied 2D-specific feature
~ Fixed UVs in Polygon
2020-09-27 11:58:14 +02:00
Michel Fedde
617a7ef044
26.09.2020
...
+ Added BoundingBoxes to Meshes
+ SM.Base.Objects.Mesh
+ Vertex Colors
+ ShowItem Collections + 2D Equlivant
+ Default Class to store Default Values
+ SM.OGL.GLSystem to store OpenGL specific system information
+ SM2D.DrawColor // not working yet
+ SM2D.DrawComplex to allow access to all features.
+ SM2D.DrawPolygon
+ Polygon system // for 2D only yet
~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
2020-09-26 23:40:16 +02:00
Michel Fedde
c4a0847567
20.09.2020
...
+ Instance Drawing
+ Text and Font
~ Made "DrawBackground" forced Background for 2D
- DrawEmpty
2020-09-20 18:29:09 +02:00
Michel Fedde
acccf5f0e7
19.09.2020
...
+ Vector-classes
+ Added Background
~ Changed OpenTK.Vector2 to SM.Base.Types.Vector2
2020-09-19 19:04:19 +02:00
Michel Fedde
a603ecc417
18.09.2020
...
+ Textures
~ Changed 2D coordnate system to lower right as XY+
2020-09-19 15:04:04 +02:00
Michel Fedde
589d131246
17.09.2020
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+ Generic Scene
+ Generic Camera
+ Generic Window
+ Contexts for drawing and updateing
+ very basic 2D-implermention
2020-09-17 21:28:16 +02:00
Michel Fedde
9889366317
16.09.2020
...
~ Fixed shading import
~ Fixed "Plate" mesh
~ Move the dll files into "SMCode"
2020-09-16 19:12:53 +02:00
Michel Fedde
421d03f91d
15.09.2020
...
Everything currently don't work / can't be tested.
+ Generic Shader-Implermentation
+ Mesh-System + Plate-Mesh
2020-09-15 22:16:18 +02:00
Michel Fedde
551d393ac2
remove SMRendererV3-Project
2020-09-14 12:29:44 +02:00
Michel Fedde
cb23f9d420
Init
2020-09-14 12:27:31 +02:00
Michel Fedde
f491325224
Add project files.
2020-09-14 12:26:50 +02:00
Michel Fedde
f9aafdf6dc
Add .gitignore and .gitattributes.
2020-09-14 12:26:47 +02:00