~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
30 lines
No EOL
635 B
C#
30 lines
No EOL
635 B
C#
#region usings
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using OpenTK.Graphics;
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using SM.OGL.Texture;
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#endregion
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namespace SM.Base.Scene
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{
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/// <summary>
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/// Represents a material.
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/// </summary>
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public class Material
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{
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/// <summary>
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/// A custom shader, that is used to draw this material.
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/// </summary>
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public MaterialShader CustomShader;
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/// <summary>
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/// The base texture. (aka. Diffuse Texture)
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/// </summary>
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public TextureBase Texture;
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/// <summary>
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/// The tint or color.
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/// </summary>
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public Color4 Tint = Color4.White;
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}
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} |