~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
19 lines
No EOL
445 B
C#
19 lines
No EOL
445 B
C#
using SM.Base.Contexts;
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using SM.Base.Scene;
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using SM2D.Scene;
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namespace SM2D.Drawing
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{
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public class DrawBackgroundShader : DrawShader, IBackgroundItem
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{
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public DrawBackgroundShader(MaterialShader shader) : base(shader)
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{ }
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protected override void DrawContext(ref DrawContext context)
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{
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Transform.Size.Set(context.WorldScale);
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base.DrawContext(ref context);
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}
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}
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} |