~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
12 lines
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216 B
GLSL
12 lines
No EOL
216 B
GLSL
#version 330
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//# import SM_base_vertex_basic
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void ApplyTexModifier();
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void CheckVertexColor();
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void ApplyModelTransformation();
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void main() {
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ApplyTexModifier();
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CheckVertexColor();
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ApplyModelTransformation();
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} |