+ Added Amount Map to the new Bloom system. ~ Moved all projects to .NetFramework 4.5.2 ~ Made sure, you can't get a higher multisampling as 8.
64 lines
No EOL
2.1 KiB
C#
64 lines
No EOL
2.1 KiB
C#
using OpenTK.Graphics.OpenGL4;
|
|
using SM.Base.Legacy.PostProcessing;
|
|
using SM.Base.PostEffects;
|
|
using SM.Base.Textures;
|
|
using SM.Base.Window;
|
|
using SM.Intergrations.ShaderTool;
|
|
using SM.OGL.Framebuffer;
|
|
using SM.OGL.Texture;
|
|
|
|
namespace SM_TEST
|
|
{
|
|
public class TestRenderPipeline : RenderPipeline
|
|
{
|
|
private BloomEffect _bloom;
|
|
|
|
private Framebuffer _postBuffer;
|
|
|
|
public override void Initialization()
|
|
{
|
|
MainFramebuffer = CreateWindowFramebuffer(8, PixelInformation.RGBA_HDR, true);
|
|
_postBuffer = CreateWindowFramebuffer(0, PixelInformation.RGB_HDR, false);
|
|
|
|
_bloom = new BloomEffect(true)
|
|
{
|
|
Radius = 20,
|
|
AmountMap = new Texture(new System.Drawing.Bitmap("bloom_amountMap.png"))
|
|
};
|
|
PostProcessEffects.Add(_bloom);
|
|
|
|
/*_vittage = new STPostProcessEffect(Program.portal.DrawNodes.Find(a => a.Variables.ContainsKey("_ViewportSize")))
|
|
{
|
|
Arguments =
|
|
{
|
|
{"CheckSize", 10f},
|
|
{"Strength", .25f},
|
|
{"TargetSize", 5f},
|
|
{"Move", 3.33f}
|
|
}
|
|
};
|
|
_vittage.Initilize(this);*/
|
|
InitizePostProcessing();
|
|
|
|
base.Initialization();
|
|
}
|
|
|
|
protected override void RenderProcess(ref DrawContext context)
|
|
{
|
|
GL.Enable(EnableCap.DepthTest);
|
|
MainFramebuffer.Activate(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
|
|
context.Scene.DrawBackground(context);
|
|
context.Scene.DrawMainObjects(context);
|
|
context.Scene.DrawHUD(context);
|
|
|
|
GL.Disable(EnableCap.DepthTest);
|
|
_postBuffer.Activate(ClearBufferMask.ColorBufferBit);
|
|
PostProcessUtility.ResolveMultisampledBuffers(MainFramebuffer, _postBuffer);
|
|
|
|
_bloom.Draw(_postBuffer["color"], context);
|
|
Framebuffer.Screen.Activate(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
|
|
|
|
PostProcessUtility.FinalizeHDR(_postBuffer["color"], 1f);
|
|
}
|
|
}
|
|
} |