+ Added property "CalculatedWorldScale", what always updates the world scale if required. ~ Changed how items can be inserted to a item collection. ~ AddObject(), AddScript(), RemoveObject(), RemoveScript() are now obsolte. ~ Fixed a issue, where the background was using the default mesh, what caused some visual errors if changed. |
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| .. | ||
| Camera.cs | ||
| ItemCollection.cs | ||
| Scene.cs | ||