smrendererv3/SMCode/SM.Base/SMRenderer.cs
Michel Fedde 2c00dbd31a 07.10.2020
+ Parent, Name and Flags to objects.

~ Improved Matrix calculations
2020-10-08 12:25:20 +02:00

33 lines
No EOL
799 B
C#

using SM.Base.Objects.Static;
using SM.Base.Text;
using SM.OGL.Mesh;
using SM.Utility;
namespace SM.Base
{
/// <summary>
/// Contains different information about this renderer.
/// </summary>
public class SMRenderer
{
/// <summary>
/// The default mesh.
/// </summary>
public static GenericMesh DefaultMesh = Plate.Object;
/// <summary>
/// The default font.
/// </summary>
public static Font DefaultFont;
/// <summary>
/// The default deltatime helper.
/// </summary>
public static Deltatime DefaultDeltatime = new Deltatime();
/// <summary>
/// Current Frame
/// </summary>
public static ulong CurrentFrame { get; internal set; } = 0;
}
}