smrendererv3/SMCode/SM2D/Pipelines/Basic2DPipeline.cs
2021-01-31 12:54:50 +01:00

26 lines
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583 B
C#

using System;
using OpenTK.Graphics.OpenGL4;
using SM.Base;
using SM.Base.Contexts;
using SM.Base.Drawing;
using SM.OGL.Framebuffer;
using SM2D.Shader;
namespace SM2D.Pipelines
{
public class Basic2DPipeline : RenderPipeline<Scene.Scene>
{
public static Basic2DPipeline Pipeline = new Basic2DPipeline();
private Basic2DPipeline()
{
_defaultShader = Basic2DShader.Shader;
}
protected override void RenderProcess(ref DrawContext context, Scene.Scene scene)
{
scene?.Draw(context);
}
}
}