SM.Core: + Particle System + scriptable system for scripts ~ Moved Texts- and Particles-namespace to SM.Base.Drawing ~ Changed how you tell the stopwatch to pause. (From method to property) ~ Fixed Randomize.GetFloat(min, max) ~ Now automaticly adds the DrawingBase.Transformation to DrawContext.ModelMatrix. No need to change DrawContext.Instances[0], anymore. SM.OGL: + "one-file-shader"-support SM2D: + DrawParticles (Control for Texture and Color not there yet) ~ Changed coordnate system to upper-right as (1,1) ~ Changed default shader to "one-file-shader"
27 lines
No EOL
649 B
C#
27 lines
No EOL
649 B
C#
#region usings
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using OpenTK;
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using SM.Base.Scene;
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using SM.Base.Types;
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#endregion
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namespace SM2D.Scene
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{
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public class Camera : GenericCamera
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{
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public CVector2 Position = new CVector2(0);
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public override bool Orthographic { get; } = true;
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protected override Matrix4 ViewCalculation()
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{
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return Matrix4.LookAt(Position.X, Position.Y, 2, Position.X, Position.Y, 0, 0, 1, 0);
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}
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public override void RecalculateWorld(Vector2 world, float aspect)
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{
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OrthographicWorld =
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Matrix4.CreateOrthographic(world.X, world.Y, 0.1f, 100f);
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}
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}
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} |