+ Windows now have a default icon ~ Changed CVector.Set(params float[]) to CVector.SetRaw(params float[]) ~ I hope, the text rendering is now fixed. ~ Mouse2D.InWorld(Camera) now uses Camera.CalculatedWorldScale. |
||
|---|---|---|
| .. | ||
| SM.Base | ||
| SM.OGL | ||
| SM2D | ||
| SM3D | ||
+ Windows now have a default icon ~ Changed CVector.Set(params float[]) to CVector.SetRaw(params float[]) ~ I hope, the text rendering is now fixed. ~ Mouse2D.InWorld(Camera) now uses Camera.CalculatedWorldScale. |
||
|---|---|---|
| .. | ||
| SM.Base | ||
| SM.OGL | ||
| SM2D | ||
| SM3D | ||