smrendererv3/SMCode/SM.OGL
Michel Fedde 617a7ef044 26.09.2020
+ Added BoundingBoxes to Meshes
+ SM.Base.Objects.Mesh
+ Vertex Colors
+ ShowItem Collections + 2D Equlivant
+ Default Class to store Default Values
+ SM.OGL.GLSystem to store OpenGL specific system information

+ SM2D.DrawColor // not working yet
+ SM2D.DrawComplex to allow access to all features.
+ SM2D.DrawPolygon
+ Polygon system // for 2D only yet

~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
2020-09-26 23:40:16 +02:00
..
Mesh 26.09.2020 2020-09-26 23:40:16 +02:00
Properties 16.09.2020 2020-09-16 19:12:53 +02:00
Shaders 26.09.2020 2020-09-26 23:40:16 +02:00
Texture 19.09.2020 2020-09-19 19:04:19 +02:00
GLDebugging.cs 26.09.2020 2020-09-26 23:40:16 +02:00
GLObject.cs 26.09.2020 2020-09-26 23:40:16 +02:00
GLSystem.cs 26.09.2020 2020-09-26 23:40:16 +02:00
OpenTK.dll.config 16.09.2020 2020-09-16 19:12:53 +02:00
packages.config 16.09.2020 2020-09-16 19:12:53 +02:00
SM.OGL.csproj 26.09.2020 2020-09-26 23:40:16 +02:00
Version.cs 26.09.2020 2020-09-26 23:40:16 +02:00