+ Added BoundingBoxes to Meshes + SM.Base.Objects.Mesh + Vertex Colors + ShowItem Collections + 2D Equlivant + Default Class to store Default Values + SM.OGL.GLSystem to store OpenGL specific system information + SM2D.DrawColor // not working yet + SM2D.DrawComplex to allow access to all features. + SM2D.DrawPolygon + Polygon system // for 2D only yet ~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
31 lines
No EOL
771 B
C#
31 lines
No EOL
771 B
C#
namespace SM.OGL
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{
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public struct Version
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{
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public int MajorVersion;
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public int MinorVersion;
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public Version(int majorVersion, int minorVersion)
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{
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MinorVersion = minorVersion;
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MajorVersion = majorVersion;
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}
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public Version(string version)
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{
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string[] splits = version.Trim().Split(new []{'.'}, 2);
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MajorVersion = int.Parse(splits[0]);
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MinorVersion = int.Parse(splits[1]);
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}
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public override string ToString()
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{
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return $"{MajorVersion}.{MinorVersion}";
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}
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public static Version CreateGLVersion(string version)
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{
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return new Version(version.Substring(0, 3));
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}
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}
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} |