smrendererv3/SMCode/SM.Base/Drawing/Particles/ParticleMovement.cs
Michel Fedde beb9c19081 28.10.2020
SM.Core:
+ Particle System
+ scriptable system for scripts

~ Moved Texts- and Particles-namespace to SM.Base.Drawing
~ Changed how you tell the stopwatch to pause. (From method to property)
~ Fixed Randomize.GetFloat(min, max)
~ Now automaticly adds the DrawingBase.Transformation to DrawContext.ModelMatrix. No need to change DrawContext.Instances[0], anymore.

SM.OGL:
+ "one-file-shader"-support

SM2D:
+ DrawParticles (Control for Texture and Color not there yet)

~ Changed coordnate system to upper-right as (1,1)
~ Changed default shader to "one-file-shader"
2020-10-28 18:19:15 +01:00

19 lines
No EOL
645 B
C#

using OpenTK;
namespace SM.Base.Drawing.Particles
{
/// <summary>
/// Contains methods for particle movements.
/// </summary>
public class ParticleMovement
{
/// <summary>
/// Default movement for 2D.
/// </summary>
public static Vector2 Default2D(Vector2 direction, ParticleContext context) => direction * (context.Timer.Elapsed * context.Speed);
/// <summary>
/// Default movement for 3D.
/// </summary>
public static Vector3 Default3D(Vector3 direction, ParticleContext context) => direction * (context.Timer.Elapsed * context.Speed);
}
}