SM.Base: ~ Improved Keyboard.AreSpecificKeysPressed(int, int) ~ Made GenericTransformation.LastMaster's set public ~ Made the fixed update use the property "IsExiting" to determent if it should stop. ~ The MainFramebuffer of each RenderPipeline now has always a name. SM2D: ~ Moved the checking code of Mouse2D.MouseOver into a own method. |
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| .. | ||
| Mouse2D.cs | ||