smrendererv3/SMCode/SM.Base/Drawing/Material.cs
Michel Fedde 7acdba92f8 30.09.2020
+ Mouse support
+ Started to add summaries to SM.Base
2020-09-30 21:26:42 +02:00

26 lines
No EOL
654 B
C#

using OpenTK.Graphics;
using SM.OGL.Texture;
namespace SM.Base.Scene
{
/// <summary>
/// Represents a material.
/// </summary>
public class Material
{
/// <summary>
/// The base texture. (aka. Diffuse Texture)
/// </summary>
public TextureBase Texture;
/// <summary>
/// The tint or color.
/// </summary>
public Color4 Tint = Color4.White;
/// <summary>
/// A shader, that is used to draw this material.
/// <para>Default: Defaults.DefaultShaders </para>
/// </summary>
public IShader Shader = Defaults.DefaultShader;
}
}