+ render pipeline system for more control about the renderering. + Log system + Framebuffer system ~ Default shader was moved to pipelines. |
||
|---|---|---|
| .. | ||
| SM.Base | ||
| SM.OGL | ||
| SM2D | ||
| SM3D | ||
+ render pipeline system for more control about the renderering. + Log system + Framebuffer system ~ Default shader was moved to pipelines. |
||
|---|---|---|
| .. | ||
| SM.Base | ||
| SM.OGL | ||
| SM2D | ||
| SM3D | ||