smrendererv3/SMCode/SM.OGL/Shaders
Michel Fedde 5d4b360b05 ~ Changed Pipelines
(Default2DPipeline: Has Lights, Post-ProcessingEffects, etc.)
(Basic2DPipeline: Simple Color and Texture stuff, thats it)
2020-12-19 18:31:44 +01:00
..
GenericShader.cs 28.10.2020 2020-10-28 18:19:15 +01:00
IUniform.cs Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
ShaderExtensions.cs Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
ShaderFile.cs Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
ShaderFileCollection.cs 28.10.2020 2020-10-28 18:19:15 +01:00
ShaderPreProcess.cs Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
Uniform.cs ~ Changed Pipelines 2020-12-19 18:31:44 +01:00
UniformArray.cs Fixed Shader Instancing (with that particles and Text, aswell) 2020-12-13 14:21:06 +01:00
UniformCollection.cs ~ Changed Pipelines 2020-12-19 18:31:44 +01:00