~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
24 lines
No EOL
584 B
C#
24 lines
No EOL
584 B
C#
#region usings
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using System;
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using System.Collections.Generic;
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#endregion
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namespace SM.OGL.Shaders
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{
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public class ShaderPreProcess
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{
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public static Dictionary<string, Action<ShaderFile, string>> Actions =
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new Dictionary<string, Action<ShaderFile, string>>
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{
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{"import", Import}
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};
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private static void Import(ShaderFile file, string param)
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{
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foreach (var extension in param.Split(' '))
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file.GLSLExtensions.Add(ShaderExtensions.Extensions[extension]);
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}
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}
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} |