smrendererv3/SM_TEST/Program.cs
Michel Fedde 7afec9c9ef 2021-26-03
+ Texture compression

~ General spring cleaning
2021-03-26 14:23:59 +01:00

53 lines
No EOL
1.4 KiB
C#

using System;
using System.Diagnostics;
using OpenTK;
using SM.Base.Controls;
using SM.Base.Time;
using SM.Base.Window;
using SM2D;
using SM2D.Drawing;
using SM2D.Object;
using SM2D.Scene;
namespace SM_TEST
{
class Program
{
static Scene scene;
private static GLWindow window;
private static PolyLine line;
private static DrawParticles particles;
static void Main(string[] args)
{
window = new GLWindow(1280, 720, "0ms", WindowFlags.Window, VSyncMode.Off);
window.ApplySetup(new Window2DSetup());
window.SetRenderPipeline(new TestRenderPipeline());
window.SetScene(scene = new Scene());
particles = new DrawParticles(TimeSpan.FromSeconds(5))
{
MaxSpeed = 50,
};
particles.Transform.Size.Set(20);
scene.Objects.Add(particles);
window.UpdateFrame += WindowOnUpdateFrame;
window.RenderFrame += Window_RenderFrame;
window.Run();
Debug.WriteLine("Window Closed");
}
private static void Window_RenderFrame(object sender, FrameEventArgs e)
{
window.Title = Math.Floor(e.Time * 1000) + "ms";
}
private static void WindowOnUpdateFrame(object sender, FrameEventArgs e)
{
if (Mouse.LeftClick)
particles.Trigger();
}
}
}