smrendererv3/SMCode/SM.Base
Michel Fedde beb9c19081 28.10.2020
SM.Core:
+ Particle System
+ scriptable system for scripts

~ Moved Texts- and Particles-namespace to SM.Base.Drawing
~ Changed how you tell the stopwatch to pause. (From method to property)
~ Fixed Randomize.GetFloat(min, max)
~ Now automaticly adds the DrawingBase.Transformation to DrawContext.ModelMatrix. No need to change DrawContext.Instances[0], anymore.

SM.OGL:
+ "one-file-shader"-support

SM2D:
+ DrawParticles (Control for Texture and Color not there yet)

~ Changed coordnate system to upper-right as (1,1)
~ Changed default shader to "one-file-shader"
2020-10-28 18:19:15 +01:00
..
Controls Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
Drawing 28.10.2020 2020-10-28 18:19:15 +01:00
Objects Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
PostProcess 28.10.2020 2020-10-28 18:19:15 +01:00
Properties Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
Scene 28.10.2020 2020-10-28 18:19:15 +01:00
ShaderExtension Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
Textures Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
Time 28.10.2020 2020-10-28 18:19:15 +01:00
Types 28.10.2020 2020-10-28 18:19:15 +01:00
Utility 28.10.2020 2020-10-28 18:19:15 +01:00
Window 28.10.2020 2020-10-28 18:19:15 +01:00
Log.cs Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
OpenTK.dll.config 16.09.2020 2020-09-16 19:12:53 +02:00
packages.config Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
SM.Base.csproj 28.10.2020 2020-10-28 18:19:15 +01:00
SMRenderer.cs 28.10.2020 2020-10-28 18:19:15 +01:00