smrendererv3/SMCode/SM.Base/Drawing
Michel Fedde beb9c19081 28.10.2020
SM.Core:
+ Particle System
+ scriptable system for scripts

~ Moved Texts- and Particles-namespace to SM.Base.Drawing
~ Changed how you tell the stopwatch to pause. (From method to property)
~ Fixed Randomize.GetFloat(min, max)
~ Now automaticly adds the DrawingBase.Transformation to DrawContext.ModelMatrix. No need to change DrawContext.Instances[0], anymore.

SM.OGL:
+ "one-file-shader"-support

SM2D:
+ DrawParticles (Control for Texture and Color not there yet)

~ Changed coordnate system to upper-right as (1,1)
~ Changed default shader to "one-file-shader"
2020-10-28 18:19:15 +01:00
..
Particles 28.10.2020 2020-10-28 18:19:15 +01:00
Text 28.10.2020 2020-10-28 18:19:15 +01:00
DrawingBasis.cs 28.10.2020 2020-10-28 18:19:15 +01:00
GenericTransformation.cs 28.10.2020 2020-10-28 18:19:15 +01:00
Instance.cs 28.10.2020 2020-10-28 18:19:15 +01:00
Material.cs 28.10.2020 2020-10-28 18:19:15 +01:00
MaterialShader.cs 28.10.2020 2020-10-28 18:19:15 +01:00