~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
25 lines
No EOL
503 B
C#
25 lines
No EOL
503 B
C#
#region usings
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using SM.OGL.Mesh;
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#endregion
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namespace SM.Base.Objects
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{
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/// <inheritdoc />
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public class Mesh : GenericMesh
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{
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/// <summary>
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/// While initializing, it will add the <see cref="Color" /> to the data index.
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/// </summary>
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protected Mesh()
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{
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AttribDataIndex.Add(3, Color);
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}
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/// <summary>
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/// Contains vertex colors
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/// </summary>
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public virtual VBO Color { get; }
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}
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} |