~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
14 lines
No EOL
197 B
GLSL
14 lines
No EOL
197 B
GLSL
#version 330
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layout(location = 0) in vec3 aPos;
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layout(location = 1) in vec2 aTex;
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uniform mat4 MVP;
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out vec2 vTexture;
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void main() {
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vTexture = aTex;
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gl_Position = MVP * vec4(aPos, 1);
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} |