~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
27 lines
No EOL
734 B
C#
27 lines
No EOL
734 B
C#
#region usings
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using System.Collections.Generic;
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using SM.Base.Contexts;
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#endregion
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namespace SM.Base.Scene
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{
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/// <summary>
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/// Adds functions, that is required for a collection.
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/// </summary>
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/// <typeparam name="TItem">The type of show item.</typeparam>
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public interface IShowCollection<TItem> where TItem : IShowItem
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{
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/// <summary>
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/// The object collection.
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/// </summary>
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List<TItem> Objects { get; }
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/// <summary>
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/// This draws the objects in the <see cref="Objects" /> list.
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/// </summary>
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/// <param name="context">The context how the objects need to be drawn.</param>
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void Draw(DrawContext context);
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}
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} |