smrendererv3/SMCode/SM.Base/Window
Michel Fedde c6bf5c75bc 2021-04-03
+ Added Field to DrawingBasis to enfore PrimitiveTypes
+ LastObject to context for Debugging
+ AppendRenderbuffer to Framebuffer

~ Added a depthbuffer to RenderPipeline.CreateWindowFramebuffer
~ Proper ZIndices over Z-Translation and DepthBuffer
~ Made "ShaderArguments["LineWidth"]" set the LineWidth even if the object isn't maked as LineMesh
~ Made that the SM2D.PolygonVertex can translate OpenTK.Vector2 by itself.
~ Made the SM2D.Transformation.ZIndex a CVector1 instead a float
2021-03-04 22:17:03 +01:00
..
Contexts 2021-04-03 2021-03-04 22:17:03 +01:00
GLWindow.cs Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00
IGenericWindow.cs Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00
ISetup.cs Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00
RenderPipeline.cs 2021-04-03 2021-03-04 22:17:03 +01:00
WindowCode.cs 2021-04-03 2021-03-04 22:17:03 +01:00