smrendererv3/SMCode/SM2D
Michel Fedde c6bf5c75bc 2021-04-03
+ Added Field to DrawingBasis to enfore PrimitiveTypes
+ LastObject to context for Debugging
+ AppendRenderbuffer to Framebuffer

~ Added a depthbuffer to RenderPipeline.CreateWindowFramebuffer
~ Proper ZIndices over Z-Translation and DepthBuffer
~ Made "ShaderArguments["LineWidth"]" set the LineWidth even if the object isn't maked as LineMesh
~ Made that the SM2D.PolygonVertex can translate OpenTK.Vector2 by itself.
~ Made the SM2D.Transformation.ZIndex a CVector1 instead a float
2021-03-04 22:17:03 +01:00
..
Controls Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00
Drawing 2021-04-03 2021-03-04 22:17:03 +01:00
Object 2021-04-03 2021-03-04 22:17:03 +01:00
Pipelines Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00
Properties Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
Scene 2021-04-03 2021-03-04 22:17:03 +01:00
Shader Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00
Types 2021-04-03 2021-03-04 22:17:03 +01:00
Window Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00
SM2D.csproj Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00
SM2D.csproj.DotSettings Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00