+ render pipeline system for more control about the renderering. + Log system + Framebuffer system ~ Default shader was moved to pipelines.
136 lines
No EOL
4.4 KiB
C#
136 lines
No EOL
4.4 KiB
C#
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.Drawing.Text;
|
|
using System.Security.Policy;
|
|
using OpenTK;
|
|
using OpenTK.Graphics.OpenGL4;
|
|
using OpenTK.Input;
|
|
using SM.Base.Textures;
|
|
using SM.Data.Fonts;
|
|
using SM.OGL.Texture;
|
|
|
|
namespace SM.Base.Text
|
|
{
|
|
/// <summary>
|
|
/// Represents a font.
|
|
/// </summary>
|
|
public class Font : Texture
|
|
{
|
|
/// <inheritdoc />
|
|
public override TextureWrapMode WrapMode { get; set; } = TextureWrapMode.ClampToEdge;
|
|
|
|
/// <summary>
|
|
/// The font family, that is used to find the right font.
|
|
/// </summary>
|
|
public FontFamily FontFamily;
|
|
|
|
/// <summary>
|
|
/// The font style.
|
|
/// <para>Default: <see cref="System.Drawing.FontStyle.Regular"/></para>
|
|
/// </summary>
|
|
public FontStyle FontStyle = FontStyle.Regular;
|
|
/// <summary>
|
|
/// The font size.
|
|
/// <para>Default: 12</para>
|
|
/// </summary>
|
|
public float FontSize = 12;
|
|
/// <summary>
|
|
/// The char set for the font.
|
|
/// <para>Default: <see cref="FontCharStorage.SimpleUTF8"/></para>
|
|
/// </summary>
|
|
public ICollection<char> CharSet = FontCharStorage.SimpleUTF8;
|
|
|
|
/// <summary>
|
|
/// This contains all information for the different font character.
|
|
/// </summary>
|
|
public Dictionary<char, CharParameter> Positions = new Dictionary<char, CharParameter>();
|
|
|
|
/// <summary>
|
|
/// Generates a font from a font family from the specified path.
|
|
/// </summary>
|
|
/// <param name="path">The specified path</param>
|
|
public Font(string path)
|
|
{
|
|
PrivateFontCollection pfc = new PrivateFontCollection();
|
|
pfc.AddFontFile(path);
|
|
FontFamily = pfc.Families[0];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generates a font from a specified font family.
|
|
/// </summary>
|
|
/// <param name="font">Font-Family</param>
|
|
public Font(FontFamily font)
|
|
{
|
|
FontFamily = font;
|
|
}
|
|
/// <summary>
|
|
/// Regenerates the texture.
|
|
/// </summary>
|
|
public void RegenerateTexture()
|
|
{
|
|
Width = 0;
|
|
Height = 0;
|
|
Positions = new Dictionary<char, CharParameter>();
|
|
|
|
|
|
Bitmap map = new Bitmap(1000, 20);
|
|
Dictionary<char, float[]> charParams = new Dictionary<char, float[]>();
|
|
using (System.Drawing.Font f = new System.Drawing.Font(FontFamily, FontSize, FontStyle))
|
|
{
|
|
using (Graphics g = Graphics.FromImage(map))
|
|
{
|
|
g.Clear(Color.Transparent);
|
|
|
|
foreach (char c in CharSet)
|
|
{
|
|
string s = c.ToString();
|
|
SizeF size = g.MeasureString(s, f);
|
|
try
|
|
{
|
|
charParams.Add(c, new[] {size.Width, Width });
|
|
}
|
|
catch
|
|
{
|
|
// ignored
|
|
}
|
|
|
|
if (Height < size.Height) Height = (int)size.Height;
|
|
Width += (int)size.Width;
|
|
}
|
|
}
|
|
|
|
map = new Bitmap(Width, Height);
|
|
using (Graphics g = Graphics.FromImage(map))
|
|
{
|
|
foreach (KeyValuePair<char, float[]> keyValuePair in charParams)
|
|
{
|
|
float normalizedX = (keyValuePair.Value[1] + 0.00001f) / Width;
|
|
float normalizedWidth = (keyValuePair.Value[0]) / Width;
|
|
|
|
CharParameter parameter;
|
|
Positions.Add(keyValuePair.Key, parameter = new CharParameter()
|
|
{
|
|
NormalizedWidth = normalizedWidth,
|
|
NormalizedX = normalizedX,
|
|
Width = keyValuePair.Value[0],
|
|
X = (int)keyValuePair.Value[1]
|
|
});
|
|
|
|
g.DrawString(keyValuePair.Key.ToString(), f, Brushes.White, parameter.X, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
Map = map;
|
|
Recompile();
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void Compile()
|
|
{
|
|
RegenerateTexture();
|
|
base.Compile();
|
|
}
|
|
}
|
|
} |