27.09.2020
~ Moved Default-Shader to 2D to provied 2D-specific feature ~ Fixed UVs in Polygon
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19 changed files with 166 additions and 83 deletions
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@ -24,7 +24,7 @@ namespace SM.OGL.Mesh
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for (int i = 0; i < 2; i++)
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{
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Min[i] = Math.Min(Min[i], vector[i]);
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Max[i] = Math.Max(Min[i], vector[i]);
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Max[i] = Math.Max(Max[i], vector[i]);
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}
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}
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