smrendererv3/SMCode/SM.OGL/Mesh/BoundingBox.cs
Michel Fedde 2aa12f8d25 27.09.2020
~ Moved Default-Shader to 2D to provied 2D-specific feature
~ Fixed UVs in Polygon
2020-09-27 11:58:14 +02:00

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982 B
C#

using System;
using System.Runtime.CompilerServices;
using OpenTK;
namespace SM.OGL.Mesh
{
public class BoundingBox
{
public Vector3 Max = Vector3.Zero;
public Vector3 Min = Vector3.Zero;
public Vector3 this[bool x, bool y, bool z] => new Vector3(x ? Max.X : Min.X, y ? Max.Y : Min.Y, z ? Max.Z : Min.Z);
public BoundingBox() {}
public BoundingBox(Vector3 min, Vector3 max)
{
Min = min;
Max = max;
}
public void Update(Vector2 vector)
{
for (int i = 0; i < 2; i++)
{
Min[i] = Math.Min(Min[i], vector[i]);
Max[i] = Math.Max(Max[i], vector[i]);
}
}
public void Update(Vector3 vector)
{
for (int i = 0; i < 3; i++)
{
Min[i] = Math.Min(Min[i], vector[i]);
Max[i] = Math.Max(Min[i], vector[i]);
}
}
}
}